Puzzeling about IPv6
夜神 岩男
supergiantpotato at yahoo.co.jp
Sat Nov 19 18:47:31 UTC 2011
> Oh, and given you've got 64bits to play with, so long as your random
> numbers are up to scratch no need to worry about collisions. You'ld
> need to be assigning millions of addresses before you ran into that problem.
Not to be an ass and this is likely a decade too early, but... this is
direct echoes of what I heard 20 years ago.
Does systematic thinking belong in /32+ IPv6 addressing or is it in fact
safe to just random it all away willy-nilly?
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